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AI Insights · Timothy · April 2025

Top Boxing Games on iOS in Angola: Q1 2025 Performance

Explore the performance trends of the top boxing games on iOS in Angola during Q1 2025, featuring insights on downloads, revenue, and active users.

Top Boxing Games on iOS in Angola: Q1 2025 Performance

In the first quarter of 2025, the top boxing games on iOS in Angola displayed varying performance trends. Here's a closer look at how these games fared during this period, based on data from Sensor Tower.

I, The One - Fighting Games by Azur Interactive Games Limited saw its weekly revenue peak at approximately $77 in early January, but experienced no revenue in subsequent weeks. Downloads were minimal, with only a few weeks registering any activity. Active users decreased from 16 at the start of the quarter to 4 by the end, showing a gradual decline.

Real Boxing: KO Fight Club from Vivid Games S.A. maintained a steady revenue around $1-$2 weekly, with a notable increase in downloads towards the end of February, reaching 12. This uptick coincided with a rise in active users from 15 to 25 at the beginning of March.

Boxing Star: Boxing Fight Game, published by THUMBAGE, showed sporadic revenue with a peak of $3 in early February. Downloads were inconsistent, with a maximum of 3 in mid-January. Active users fluctuated slightly, starting at 5 and ending the quarter with 2.

Real Boxing 2, also from Vivid Games S.A., did not record any revenue. However, downloads spiked to 23 towards the end of February. Active users saw an increase from 9 in January to a peak of 23 at the end of February before dropping again.

Finally, Fitness Gym Bodybuilding Pump registered a small revenue of $2 in mid-February, but no downloads were recorded during the quarter.

These insights offer a glimpse into the dynamic landscape of boxing games on iOS in Angola. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025